Before 1.10, the benefits of Faultless Defense varied between characters and moves, such as Potemkin's Garuda guard crush attack. Alongside this, Faultless Defense blocking now employs a set distance of knockback between opponents and players, making it a far more potent usage of meter in disadvantage. For blocking, specifically in Faultless Defense, FD'ing no longer increases the blockstun from an opponent's attack compared to standard blocking. However, aerial attacks have been reworked to account for this: Slash, Heavy Slash, and Dust attacks in the air all trigger Counter hit, can be jump-cancelled, and all have gatling routes into aerial Dust.ĭedicated defensive changes will also be largely beneficial for players as well, in some very surprising ways. Anti-air attacks, specifically the universal 6P, have also all been adjusted to be special-cancellable for every character. Several grounded projectiles have less recovery and are therefore more valuable tools for use in neutral. ![]() Projectile and anti-air buffs go hand in hand with the aerial attack buffs, according to Arc System Works.
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